DocumentCode
305468
Title
Breakpoints and breakpoint detection in source level emulation
Author
Koch, Gernot ; Kebschull, Udo ; Rosenstiel, Wolfgang
Author_Institution
Forschungszentrum Inf., Karlsruhe, Germany
fYear
1996
fDate
6-8 Nov 1996
Firstpage
26
Lastpage
31
Abstract
In this paper we discuss, what breakpoints in source level emulation are, how we can work with them and how we have to change in the circuit generated by high level synthesis to do so. We show the details of breakpoint encoding and detection in our approach. The presented approach allows for breakpoint detection by hardware means without seriously slowing down the circuit or dramatically increasing its size
Keywords
encoding; high level synthesis; program debugging; breakpoint detection; breakpoint encoding; breakpoints; hardware means; high level synthesis; source level emulation; Algorithm design and analysis; Circuit simulation; Debugging; Design automation; Emulation; Encoding; Hardware; High level synthesis; Signal design; Software tools;
fLanguage
English
Publisher
ieee
Conference_Titel
System Synthesis, 1996. Proceedings., 9th International Symposium on
Conference_Location
La Jolla, CA
ISSN
1080-1820
Print_ISBN
0-8186-7563-2
Type
conf
DOI
10.1109/ISSS.1996.565873
Filename
565873
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