Title :
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System
Author :
Dunwell, Ian ; Petridis, Panagiotis ; Arnab, Sylvester ; Protopsaltis, Aristidis ; Hendrix, Maurice ; De Freitas, Sara
Author_Institution :
Serious Games Inst., Coventry Univ., Coventry, UK
fDate :
Nov. 30 2011-Dec. 2 2011
Abstract :
Serious games have recognized potential as a means to tackle many challenges in education, ranging from stimulating increased learner motivation, to transferring challenging concepts in a novel and engaging form. They are commonly shown to work most effectively in blended approaches to learning, whereby the game plays a core role in a wider pedagogic approach, often based around an experiential or exploratory model. In this paper, we explore how the integration of a serious game, and more generally gaming paradigms, can be extended to a learning content management system (LCMS) to support a blended and holistic approach to their use in education. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, we demonstrate a technical integration of a gaming engine with a proprietary LCMS, and discuss the broader pedagogic benefits of such an approach. In particular, we note how this method can support an ´intuitive guided´ or scaffolded approach to learning, where the learner is given the potential to explore a non-linear learning environment, whilst scaffolding and blending provides the guidance towards ensuring targeted learning objectives are met.
Keywords :
computer aided instruction; computer games; content management; groupware; interactive systems; EU-funded adaptive learning; blended game-based learning environment; blending; broader pedagogic; collaborative system; emotional system; experiential model; exploratory model; gaming engine; interactive system; intuitive system; learner motivation; learning content management system; nonlinear learning environment; scaffolding; serious games; Collaboration; Context; Engines; Games; Least squares approximation; Training; Blended learning; game-based learning; learning content management systems; pedagogy; serious games; technology enhanced learning;
Conference_Titel :
Intelligent Networking and Collaborative Systems (INCoS), 2011 Third International Conference on
Conference_Location :
Fukuoka
Print_ISBN :
978-1-4577-1908-0
DOI :
10.1109/INCoS.2011.58