• DocumentCode
    3061014
  • Title

    Interactive 3D presentation of traditional Japanese crafting on Japan gigabit network

  • Author

    Miyakawa, Akihiro ; Sugita, Kaoru ; Hashimoto, Koji ; Fukamachi, Tomoe ; Shibata, Yoshitaka

  • Author_Institution
    Fac. of Software & Inf. Sci., Iwate Prefectural Univ., Japan
  • fYear
    2001
  • fDate
    36982
  • Firstpage
    384
  • Lastpage
    389
  • Abstract
    We propose a user-friendly three-dimensional CG presentation system for a typical Japanese crafting industry based on agent and virtual reality functions over Japan Gigabit Network (JGN) which is a testbed highspeed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by three-dimensional computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, users can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real time. We prototyped a presentation system using VRML and JAVA on networked CG workstations. A user can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing by simple operations. As a result, we can verify the usefulness of our suggested system not only for Japanese crafting but also for worldwide design industries
  • Keywords
    Internet; Java; architectural CAD; art; engineering graphics; interactive systems; real-time systems; virtual reality; CAD data; JAVA; JGN; Japan gigabit network; Japanese crafting; Japanese interior; Japanese traditional fittings; VRML; database servers; fitting data; interactive 3D presentation; interactive retrieval; local city; networked CG workstations; presentation system; testbed highspeed backbone network; three-dimensional computer graphics; traditional Japanese crafting; traditional Japanese fittings; traditional Japanese interior; typical Japanese crafting industry; user-friendly three-dimensional CG presentation system; virtual reality functions; virtual space; worldwide design industries; Character generation; Cities and towns; Computer graphics; Design automation; Distributed databases; Fitting; Network servers; Spine; System testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Computing Systems Workshop, 2001 International Conference on
  • Conference_Location
    Mesa, AZ
  • Print_ISBN
    0-7695-1080-9
  • Type

    conf

  • DOI
    10.1109/CDCS.2001.918734
  • Filename
    918734