Title :
Interactive 3D presentation of traditional Japanese crafting on Japan gigabit network
Author :
Miyakawa, Akihiro ; Sugita, Kaoru ; Hashimoto, Koji ; Fukamachi, Tomoe ; Shibata, Yoshitaka
Author_Institution :
Fac. of Software & Inf. Sci., Iwate Prefectural Univ., Japan
Abstract :
We propose a user-friendly three-dimensional CG presentation system for a typical Japanese crafting industry based on agent and virtual reality functions over Japan Gigabit Network (JGN) which is a testbed highspeed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by three-dimensional computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, users can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real time. We prototyped a presentation system using VRML and JAVA on networked CG workstations. A user can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing by simple operations. As a result, we can verify the usefulness of our suggested system not only for Japanese crafting but also for worldwide design industries
Keywords :
Internet; Java; architectural CAD; art; engineering graphics; interactive systems; real-time systems; virtual reality; CAD data; JAVA; JGN; Japan gigabit network; Japanese crafting; Japanese interior; Japanese traditional fittings; VRML; database servers; fitting data; interactive 3D presentation; interactive retrieval; local city; networked CG workstations; presentation system; testbed highspeed backbone network; three-dimensional computer graphics; traditional Japanese crafting; traditional Japanese fittings; traditional Japanese interior; typical Japanese crafting industry; user-friendly three-dimensional CG presentation system; virtual reality functions; virtual space; worldwide design industries; Character generation; Cities and towns; Computer graphics; Design automation; Distributed databases; Fitting; Network servers; Spine; System testing; Virtual reality;
Conference_Titel :
Distributed Computing Systems Workshop, 2001 International Conference on
Conference_Location :
Mesa, AZ
Print_ISBN :
0-7695-1080-9
DOI :
10.1109/CDCS.2001.918734