• DocumentCode
    3062533
  • Title

    Interective Point Clouds Fairing on Many-Core System

  • Author

    Jie, Tang ; Gangshan, Wu ; Bo, Xu ; Zhongliang, Gong

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Nanjing Univ., Nanjing, China
  • fYear
    2010
  • fDate
    6-9 Sept. 2010
  • Firstpage
    557
  • Lastpage
    562
  • Abstract
    This Paper proposes an interactive point clouds fairing algorithm running on many-core system. The algorithm is composed of four steps. Firstly, a k nearest neighbor searching method was designed which could fully utilize the computing ability of GPU. Secondly, a parallel Gaussian weighted normal estimation was put forward. Thirdly, a weighted fairing method was proposed to get better result especially for the unevenly distributed point clouds. The whole algorithm was implemented on NVIDIA GPU using CUDA. Experimental results show that the algorithm could achieve interactive fairing of large size point clouds with good quality.
  • Keywords
    Gaussian processes; computational geometry; computer graphic equipment; coprocessors; multiprocessing systems; parallel processing; search problems; CUDA; NVIDIA GPU; interactive point clouds fairing algorithm; k nearest neighbor searching method; many core system; parallel Gaussian weighted normal estimation; Clouds; Estimation; Graphics processing unit; Nearest neighbor searches; Noise; Noise reduction; Parallel processing; CUDA; GPU; fairing; point clouds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Processing with Applications (ISPA), 2010 International Symposium on
  • Conference_Location
    Taipei
  • Print_ISBN
    978-1-4244-8095-1
  • Electronic_ISBN
    978-0-7695-4190-7
  • Type

    conf

  • DOI
    10.1109/ISPA.2010.49
  • Filename
    5634382