DocumentCode
3062533
Title
Interective Point Clouds Fairing on Many-Core System
Author
Jie, Tang ; Gangshan, Wu ; Bo, Xu ; Zhongliang, Gong
Author_Institution
Dept. of Comput. Sci. & Technol., Nanjing Univ., Nanjing, China
fYear
2010
fDate
6-9 Sept. 2010
Firstpage
557
Lastpage
562
Abstract
This Paper proposes an interactive point clouds fairing algorithm running on many-core system. The algorithm is composed of four steps. Firstly, a k nearest neighbor searching method was designed which could fully utilize the computing ability of GPU. Secondly, a parallel Gaussian weighted normal estimation was put forward. Thirdly, a weighted fairing method was proposed to get better result especially for the unevenly distributed point clouds. The whole algorithm was implemented on NVIDIA GPU using CUDA. Experimental results show that the algorithm could achieve interactive fairing of large size point clouds with good quality.
Keywords
Gaussian processes; computational geometry; computer graphic equipment; coprocessors; multiprocessing systems; parallel processing; search problems; CUDA; NVIDIA GPU; interactive point clouds fairing algorithm; k nearest neighbor searching method; many core system; parallel Gaussian weighted normal estimation; Clouds; Estimation; Graphics processing unit; Nearest neighbor searches; Noise; Noise reduction; Parallel processing; CUDA; GPU; fairing; point clouds;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Processing with Applications (ISPA), 2010 International Symposium on
Conference_Location
Taipei
Print_ISBN
978-1-4244-8095-1
Electronic_ISBN
978-0-7695-4190-7
Type
conf
DOI
10.1109/ISPA.2010.49
Filename
5634382
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