DocumentCode
3062735
Title
Knowledge-based extraction of control skeletons for animation
Author
Delias, F. ; Moccozet, L. ; Magnenat-Thalmann, N. ; Mortara, M. ; Patane, Giuseppe ; Spagnuolo, M. ; Falcidieno, B.
Author_Institution
Univ. of Geneva, Geneva
fYear
2007
fDate
13-15 June 2007
Firstpage
51
Lastpage
60
Abstract
In this paper we propose a method for the automatic extraction and annotation of the animation control skeleton of virtual humans, which relies on an a-priori knowledge of the human anatomy. The method is based on a segmentation of the virtual human shape into semantically meaningful features, like arms or legs, and on an automatic location and labeling of joints of the control skeleton. The method is particularly relevant for computer animation where the process still largely relies on manual tasks, and especially for virtual characters built on real scanned data. Several examples will show the results obtained with our approach.
Keywords
computer animation; feature extraction; image segmentation; virtual reality; animation control skeletons; automatic location; human anatomy; knowledge-based extraction; virtual characters; virtual human shape segmentation; Animation; Arm; Automatic control; Human anatomy; Joints; Labeling; Leg; Shape control; Skeleton; Tree graphs;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on
Conference_Location
Lyon
Print_ISBN
0-7695-2815-5
Type
conf
DOI
10.1109/SMI.2007.24
Filename
4273368
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