• DocumentCode
    3062735
  • Title

    Knowledge-based extraction of control skeletons for animation

  • Author

    Delias, F. ; Moccozet, L. ; Magnenat-Thalmann, N. ; Mortara, M. ; Patane, Giuseppe ; Spagnuolo, M. ; Falcidieno, B.

  • Author_Institution
    Univ. of Geneva, Geneva
  • fYear
    2007
  • fDate
    13-15 June 2007
  • Firstpage
    51
  • Lastpage
    60
  • Abstract
    In this paper we propose a method for the automatic extraction and annotation of the animation control skeleton of virtual humans, which relies on an a-priori knowledge of the human anatomy. The method is based on a segmentation of the virtual human shape into semantically meaningful features, like arms or legs, and on an automatic location and labeling of joints of the control skeleton. The method is particularly relevant for computer animation where the process still largely relies on manual tasks, and especially for virtual characters built on real scanned data. Several examples will show the results obtained with our approach.
  • Keywords
    computer animation; feature extraction; image segmentation; virtual reality; animation control skeletons; automatic location; human anatomy; knowledge-based extraction; virtual characters; virtual human shape segmentation; Animation; Arm; Automatic control; Human anatomy; Joints; Labeling; Leg; Shape control; Skeleton; Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on
  • Conference_Location
    Lyon
  • Print_ISBN
    0-7695-2815-5
  • Type

    conf

  • DOI
    10.1109/SMI.2007.24
  • Filename
    4273368