• DocumentCode
    3062855
  • Title

    Topological Correction of Hypertextured Implicit Surfaces for Ray Casting

  • Author

    Gamito, M.N. ; Maddock, S.C.

  • Author_Institution
    Univ. of Sheffield, Sheffield
  • fYear
    2007
  • fDate
    13-15 June 2007
  • Firstpage
    103
  • Lastpage
    112
  • Abstract
    Hypertextures are a useful modelling tool in that they can add three-dimensional detail to the surface of otherwise smooth objects. Hypertextures can be rendered as implicit surfaces, resulting in objects with a complex but well defined boundary. However, representing a hypertexture as an implicit surface often results in many small parts being detached from the main surface, turning an object into a disconnected set. Depending on the context, this can detract from the realism in a scene where one usually does not expect a solid object to have clouds of smaller objects floating around it. We present a topology correction technique, integrated in a ray casting algorithm for hypertextured implicit surfaces, that detects and removes all the surface components that have become disconnected from the main surface. Our method works with implicit surfaces that are C2 continuous and uses Morse theory to find the critical points of the surface. The method follows the separatrix lines joining the critical points to isolate disconnected components.
  • Keywords
    ray tracing; topology; Morse theory; hypertextured implicit surfaces; ray casting; separatrix lines; topological correction; Casting; Clouds; Computer science; Density functional theory; Layout; Shape; Solid modeling; Topology; Turning; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on
  • Conference_Location
    Lyon
  • Print_ISBN
    0-7695-2815-5
  • Type

    conf

  • DOI
    10.1109/SMI.2007.36
  • Filename
    4273373