DocumentCode
3062938
Title
Texture Atlas Generation for Inconsistent Meshes and Point Sets
Author
Degener, Patrick ; Klein, Reinhard
Author_Institution
Univ. of Bonn, Bonn
fYear
2007
fDate
13-15 June 2007
Firstpage
156
Lastpage
168
Abstract
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations like consistent orientation, watertightness, or manifoldness which many models commonly used in day-to-day modeling practice fail to meet. In this paper we propose an approach that bridges the gap between requirements of high quality texture mapping tools and poor mesh connectivity of models used in practice. In the spirit of classical two-part mapping an intermediate proxy surface is created that can be processed by high quality texture mapping tools. The texture signal is transferred to the original geometry using a novel mapping technique. Avoiding a modification of the original geometry typical problems of mesh repairing approaches like approximation errors or feature corruption are circumvented. As our method poses almost no demands on connectivity it can also be applied to point clouds. Contrary to classical two- part mapping, the method requires little user-interaction. Its robustness and quality are demonstrated in several examples.
Keywords
approximation theory; computational geometry; computer graphics; mesh generation; approximation errors; feature corruption; geometry; inconsistent meshes; point sets; texture atlas generation; texture mapping tools; texture seams; Approximation error; Bridges; Computer graphics; Computer science; Design automation; Geometry; Robustness; Signal mapping; Surface texture; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on
Conference_Location
Lyon
Print_ISBN
0-7695-2815-5
Type
conf
DOI
10.1109/SMI.2007.35
Filename
4273378
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