DocumentCode
3063618
Title
Designing Social Commerce Experience in 3D Virtual World
Author
Fang, Zhi-Cong ; Cai, Hong
Author_Institution
XiChang Coll., Xichang, China
fYear
2009
fDate
20-23 July 2009
Firstpage
273
Lastpage
278
Abstract
Experience during e-commerce activities will greatly influence peoplepsilas buying behavior. In this paper, the key points of doing commerce over 3D virtual world are studied, a systematic method of designing e-commerce experience in 3D virtual world is designed which is named C2V (commerce to virtual worlds). A commerce scenario is decomposed into roles and scenes, and then captured by performative structure graph. The performative structure graph is then transformed into rectangular dualization layout through rectangular dualization algorithm. By using a real use case (1st World Youth Olympic Game to be hosted by Singapore) to apply the designed method, the feasibility of our new method is proved.
Keywords
electronic commerce; graph theory; social networking (online); virtual reality; 3D virtual world; e-commerce activities; performative structure graph; rectangular dualization algorithm; social commerce experience; Avatars; Business; Companies; Design methodology; Educational institutions; Electronic commerce; Laboratories; Layout; Second Life; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Commerce and Enterprise Computing, 2009. CEC '09. IEEE Conference on
Conference_Location
Vienna
Print_ISBN
978-0-7695-3755-9
Type
conf
DOI
10.1109/CEC.2009.30
Filename
5210786
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