• DocumentCode
    3067741
  • Title

    Interactive realism for visualization using ray tracing

  • Author

    Cross, Robert A.

  • Author_Institution
    Naval Res. Lab., Washington, DC, USA
  • fYear
    1995
  • fDate
    29 Oct-3 Nov 1995
  • Firstpage
    19
  • Abstract
    Visual realism is necessary for many virtual reality applications. In order to convince the user that the virtual environment is real, the scene presented should faithfully model the expected actual environment. A highly accurate, fully modeled, interactive environment is thus seen as “virtually real”. The paper addresses the problem of interactive visual realism and discusses a possible solution: a hybrid rendering paradigm that ties distributed graphics hardware and ray tracing systems together for use in interactive, high visual realism applications. This new paradigm is examined in the context of a working rendering system. This system is capable of producing images of higher fidelity than possible through the use of graphics hardware alone, able both to render images at speeds useful for interactive systems and to progressively refine static, high quality snapshots
  • Keywords
    data visualisation; interactive systems; ray tracing; virtual reality; distributed graphics hardware; high quality snapshots; high visual realism applications; hybrid rendering paradigm; interactive environment; interactive realism; interactive visual realism; ray tracing; virtual reality applications; virtually real; visual realism; visualization; Graphics; Hardware; Interactive systems; Layout; Ray tracing; Refining; Rendering (computer graphics); Virtual environment; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
  • Conference_Location
    Atlanta, GA
  • ISSN
    1070-2385
  • Print_ISBN
    0-8186-7187-4
  • Type

    conf

  • DOI
    10.1109/VISUAL.1995.480791
  • Filename
    480791