DocumentCode
3067769
Title
A hardware acceleration method for volumetric ray tracing
Author
Sobierajski, Lisa M. ; Avila, Ricardo S.
Author_Institution
Corp. Res. & Dev., Gen. Electr. Co., Schenectady, NY, USA
fYear
1995
fDate
29 Oct-3 Nov 1995
Firstpage
27
Abstract
We present an acceleration method for volumetric ray tracing which utilizes standard graphics hardware without compromising image accuracy. The graphics hardware is employed to identify those segments of each ray that could possibly contribute to the final image. A volumetric ray tracing algorithm is then used to compute the final image, traversing only the identified segments of the rays. This technique can be used to render volumetric isosurfaces as well as translucent volumes. In addition, this method can accelerate the traversal of shadow rays when performing recursive ray tracing
Keywords
computer displays; computer graphic equipment; ray tracing; rendering (computer graphics); hardware acceleration method; identified segments; ray tracing algorithm; recursive ray tracing; shadow rays; translucent volumes; volumetric isosurfaces; volumetric ray tracing; Acceleration; Buffer storage; Data visualization; Graphics; Hardware; Interpolation; Isosurfaces; Ray tracing; Rendering (computer graphics); Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
Conference_Location
Atlanta, GA
ISSN
1070-2385
Print_ISBN
0-8186-7187-4
Type
conf
DOI
10.1109/VISUAL.1995.480792
Filename
480792
Link To Document