• DocumentCode
    3067769
  • Title

    A hardware acceleration method for volumetric ray tracing

  • Author

    Sobierajski, Lisa M. ; Avila, Ricardo S.

  • Author_Institution
    Corp. Res. & Dev., Gen. Electr. Co., Schenectady, NY, USA
  • fYear
    1995
  • fDate
    29 Oct-3 Nov 1995
  • Firstpage
    27
  • Abstract
    We present an acceleration method for volumetric ray tracing which utilizes standard graphics hardware without compromising image accuracy. The graphics hardware is employed to identify those segments of each ray that could possibly contribute to the final image. A volumetric ray tracing algorithm is then used to compute the final image, traversing only the identified segments of the rays. This technique can be used to render volumetric isosurfaces as well as translucent volumes. In addition, this method can accelerate the traversal of shadow rays when performing recursive ray tracing
  • Keywords
    computer displays; computer graphic equipment; ray tracing; rendering (computer graphics); hardware acceleration method; identified segments; ray tracing algorithm; recursive ray tracing; shadow rays; translucent volumes; volumetric isosurfaces; volumetric ray tracing; Acceleration; Buffer storage; Data visualization; Graphics; Hardware; Interpolation; Isosurfaces; Ray tracing; Rendering (computer graphics); Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
  • Conference_Location
    Atlanta, GA
  • ISSN
    1070-2385
  • Print_ISBN
    0-8186-7187-4
  • Type

    conf

  • DOI
    10.1109/VISUAL.1995.480792
  • Filename
    480792