DocumentCode
3068255
Title
Considering reach in tangible and table top design
Author
Toney, Aaron ; Thomas, Bruce H.
Author_Institution
Sch. of Comput. & Inf. Sci., South Australia Univ., Adelaide, SA, Australia
fYear
2006
fDate
5-7 Jan. 2006
Abstract
Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is used. Despite its impact to date tangible, table top, and user interface design have all largely overlooked reach as a design constraint. As a result, advancing the state of the art for tangible and table top designs requires rethinking existing designs to consider the repercussions of reach, and starting to formally consider reach as part of our designs process. Designing in consideration of reach allows for more usable tables, applications supporting diverse environments, and user interfaces which are optimally scaled to their current set of users.
Keywords
user interfaces; tabletop user interface; tangible user interface; user input space; user reach design; Computer interfaces; Ergonomics; Humans; Laboratories; Mathematical model; Process design; Shape; Tiles; User interfaces; Wearable computers;
fLanguage
English
Publisher
ieee
Conference_Titel
Horizontal Interactive Human-Computer Systems, 2006. TableTop 2006. First IEEE International Workshop on
Print_ISBN
0-7695-2494-X
Type
conf
DOI
10.1109/TABLETOP.2006.9
Filename
1579192
Link To Document