• DocumentCode
    3068569
  • Title

    High-speed volume rendering using redundant block compression

  • Author

    Knittel, Günter

  • Author_Institution
    Wilhelm-Schickard-Inst. fur Inf., Tubingen Univ., Germany
  • fYear
    1995
  • fDate
    29 Oct-3 Nov 1995
  • Firstpage
    176
  • Abstract
    Presents a novel volume rendering method which offers high rendering speed on standard workstations. It is based on a lossy data compression scheme which drastically reduces the memory bandwidth and computing requirements of perspective raycasting. Starting from classified and shaded data sets, we use block truncation coding or color cell compression to compress a block of 12 voxels into 32 bits. All blocks of the data set are processed redundantly, yielding a data structure which avoids multiple memory accesses per raypoint. As a side effect, the tri-linear interpolation of data coded in such a way is very much simplified. These techniques allow us to perform walkthroughs at interactive frame rates. Furthermore, the algorithm provides depth-cueing and the semi-transparent display of different materials. The algorithm achieves a sustained frame generation rate of about 2 Hz for large data sets (~2003) at an acceptable image quality on an SGI Indy workstation. A number of examples are shown
  • Keywords
    data compression; data visualisation; encoding; interpolation; redundancy; rendering (computer graphics); spatial data structures; 2 Hz; 32 bit; SGI Indy workstation; block truncation coding; classified shaded data sets; color cell compression; computing requirements; data structure; depth-cueing; high-speed volume rendering; image quality; interactive frame rates; lossy data compression scheme; memory accesses; memory bandwidth; perspective raycasting; redundant block compression; redundant processing; semi-transparent display; sustained frame generation rate; trilinear interpolation; voxel block; walkthroughs; workstations; Bandwidth; Biomedical imaging; Data compression; Data structures; Data visualization; Displays; Ear; Image quality; Rendering (computer graphics); Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
  • Conference_Location
    Atlanta, GA
  • ISSN
    1070-2385
  • Print_ISBN
    0-8186-7187-4
  • Type

    conf

  • DOI
    10.1109/VISUAL.1995.480810
  • Filename
    480810