DocumentCode
3069056
Title
The Implications of David Hockney´s Thesis for 3D Computer Graphics
Author
Wyeld, Theodor
Author_Institution
Flinders Univ., Bedford Park, SA, Australia
fYear
2011
fDate
13-15 July 2011
Firstpage
409
Lastpage
413
Abstract
David Hockney´s 2001 book Secret Knowledge of the Masters, reignited the debate on the use of optical devices for constructing perspective images in the Renaissance. In it, he brings his insights as an artist to the debate. This paper explores his thesis in terms of its implications for 3D computer graphics. Just as technology informed the Renaissance artist on ways of seeing and representing natural phenomena, 3D computer graphics today uses algorithms to simulate these same phenomena. For both, various techniques are used to make the images produced seem real or at least real enough. In the case of the Renaissance artist, painterly techniques were used to generate the illusion of clarity. For 3D computer graphics, mathematical algorithms are used to simulate many of the same effects. Striving for realism is a common theme. However, while the Renaissance artist never lost site of their role in interpreting what they see, 3D computer graphics is supposed to be underpinned by the certainties of its apparent scientific veracity. But is this certainty deserved or is it merely that science and art are intertwined in ways that mean one is reliant on the other?
Keywords
art; solid modelling; 3D computer graphics; David Hockney thesis; Renaissance artist; optical device; painterly technique; Art; Computers; Mirrors; Rendering (computer graphics); Surface treatment; Three dimensional displays; 3D; Computer Graphics; Hockney; Perspective; Renaissance;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation (IV), 2011 15th International Conference on
Conference_Location
London
ISSN
1550-6037
Print_ISBN
978-1-4577-0868-8
Type
conf
DOI
10.1109/IV.2011.98
Filename
6004074
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