DocumentCode :
3070096
Title :
Key Technologies in Semi-physical Periscope Scene Simulation System
Author :
Jianbo, Xiao ; Dabin, Hu ; Minlin, Liu
Author_Institution :
Coll. of Naval Archit. & Power, Naval Univ. of Eng., Wuhan, China
Volume :
2
fYear :
2010
fDate :
16-18 July 2010
Firstpage :
390
Lastpage :
393
Abstract :
For the purpose of training the periscope operator on shore, the periscope scene simulation system is designed based on VR technology. The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficiently ensure the clipping and has little influence in rendering effect. By changing the vertical and horizontal angle of view to achieve the control the display at different magnification, the switching of LOD at different magnification is realized by altering the visible range of LODs. By applying callback functions of OpenGL in Vega Prime, achieved the display of Chinese characters in the coach console. The results show that system can simulate the whole process of periscope training and have good performance in economic efficiency and reliability.
Keywords :
naval engineering computing; rendering (computer graphics); virtual reality; LOD; OpenGL; VR technology; callback function; periscope circle window clipping; periscope training; rendering effect; semiphysical periscope scene simulation system; stencil buffer; Biological system modeling; Buffer storage; Pixel; Rendering (computer graphics); Servers; Solid modeling; Training; Chinese character display; LOD; periscope; scene simulation; stencil buffer;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology and Applications (IFITA), 2010 International Forum on
Conference_Location :
Kunming
Print_ISBN :
978-1-4244-7621-3
Electronic_ISBN :
978-1-4244-7622-0
Type :
conf
DOI :
10.1109/IFITA.2010.51
Filename :
5634762
Link To Document :
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