• DocumentCode
    3071637
  • Title

    Case Studies on the Development of Games Using Augmented Reality

  • Author

    Kirner, Claudio ; Zorzal, Ezequiel R. ; Kirner, Tereza G.

  • Author_Institution
    Methodist Univ. of Piracicaba, Piracicaba
  • Volume
    2
  • fYear
    2006
  • fDate
    8-11 Oct. 2006
  • Firstpage
    1636
  • Lastpage
    1641
  • Abstract
    Games have fascinated people in activities related to entertainment, education, health care, etc. The augmented reality technology, using computational support, brings the game from the computer to the user space, making the interaction friendlier. This paper introduces augmented reality and makes considerations on the ARToolKit software, pointing out its interactive processes. The use of augmented reality in the development of games is illustrated by five case studies of games implemented with ARToolKit. The main characteristics of each game and the exploration of the augmented reality resources are discussed.
  • Keywords
    augmented reality; computer games; interactive systems; ARToolKit software; augmented reality; computer games; games development; interactive process; Augmented reality; Computer displays; Computer science; Electronic mail; Games; Medical services; Paper technology; Space technology; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2006. SMC '06. IEEE International Conference on
  • Conference_Location
    Taipei
  • Print_ISBN
    1-4244-0099-6
  • Electronic_ISBN
    1-4244-0100-3
  • Type

    conf

  • DOI
    10.1109/ICSMC.2006.384953
  • Filename
    4274087