DocumentCode
3071637
Title
Case Studies on the Development of Games Using Augmented Reality
Author
Kirner, Claudio ; Zorzal, Ezequiel R. ; Kirner, Tereza G.
Author_Institution
Methodist Univ. of Piracicaba, Piracicaba
Volume
2
fYear
2006
fDate
8-11 Oct. 2006
Firstpage
1636
Lastpage
1641
Abstract
Games have fascinated people in activities related to entertainment, education, health care, etc. The augmented reality technology, using computational support, brings the game from the computer to the user space, making the interaction friendlier. This paper introduces augmented reality and makes considerations on the ARToolKit software, pointing out its interactive processes. The use of augmented reality in the development of games is illustrated by five case studies of games implemented with ARToolKit. The main characteristics of each game and the exploration of the augmented reality resources are discussed.
Keywords
augmented reality; computer games; interactive systems; ARToolKit software; augmented reality; computer games; games development; interactive process; Augmented reality; Computer displays; Computer science; Electronic mail; Games; Medical services; Paper technology; Space technology; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2006. SMC '06. IEEE International Conference on
Conference_Location
Taipei
Print_ISBN
1-4244-0099-6
Electronic_ISBN
1-4244-0100-3
Type
conf
DOI
10.1109/ICSMC.2006.384953
Filename
4274087
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