DocumentCode
3074032
Title
Using Educational Technologies to Further Critical Thinking, Creative Thinking, and Wisdom
Author
Dalal, Nikunj P.
Author_Institution
Dept. of Inf. Syst., Oklahoma State Univ., Stillwater, OK, USA
fYear
2011
fDate
14-16 July 2011
Firstpage
299
Lastpage
300
Abstract
Are we teaching students what to think but not how to think? Drawing upon considerable experience in using educational technologies in the classroom and in teaching pure online courses, we explore the potential of such technologies for deep learning, more specifically, learning that can further critical thinking, creative thinking, and wisdom, regardless of the subject domain. We present actual examples of simple to advanced uses of technologies in the classroom to promote deep learning. The technologies include online discussions using a learning management system and game building using a high-level game generator. We discuss the benefits and challenges of such pedagogies.
Keywords
computer games; courseware; teaching; classroom; creative thinking; critical thinking; deep learning; educational technologies; game building; high-level game generator; learning management system; online courses; online discussions; subject domain; teaching; wisdom; Computers; Educational institutions; Educational technology; Games; Plagiarism; Software; creative thinking; critical thinking; deep learning; educational technologies; wisdom;
fLanguage
English
Publisher
ieee
Conference_Titel
Technology for Education (T4E), 2011 IEEE International Conference on
Conference_Location
Chennai, Tamil Nadu
Print_ISBN
978-1-4577-1521-1
Electronic_ISBN
978-0-7695-4534-9
Type
conf
DOI
10.1109/T4E.2011.64
Filename
6004337
Link To Document