• DocumentCode
    3074032
  • Title

    Using Educational Technologies to Further Critical Thinking, Creative Thinking, and Wisdom

  • Author

    Dalal, Nikunj P.

  • Author_Institution
    Dept. of Inf. Syst., Oklahoma State Univ., Stillwater, OK, USA
  • fYear
    2011
  • fDate
    14-16 July 2011
  • Firstpage
    299
  • Lastpage
    300
  • Abstract
    Are we teaching students what to think but not how to think? Drawing upon considerable experience in using educational technologies in the classroom and in teaching pure online courses, we explore the potential of such technologies for deep learning, more specifically, learning that can further critical thinking, creative thinking, and wisdom, regardless of the subject domain. We present actual examples of simple to advanced uses of technologies in the classroom to promote deep learning. The technologies include online discussions using a learning management system and game building using a high-level game generator. We discuss the benefits and challenges of such pedagogies.
  • Keywords
    computer games; courseware; teaching; classroom; creative thinking; critical thinking; deep learning; educational technologies; game building; high-level game generator; learning management system; online courses; online discussions; subject domain; teaching; wisdom; Computers; Educational institutions; Educational technology; Games; Plagiarism; Software; creative thinking; critical thinking; deep learning; educational technologies; wisdom;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technology for Education (T4E), 2011 IEEE International Conference on
  • Conference_Location
    Chennai, Tamil Nadu
  • Print_ISBN
    978-1-4577-1521-1
  • Electronic_ISBN
    978-0-7695-4534-9
  • Type

    conf

  • DOI
    10.1109/T4E.2011.64
  • Filename
    6004337