DocumentCode :
3077121
Title :
An Algorithm for Real-Time Visualization of Large-Scale Terrain
Author :
Hailiang, Jin ; Huijie, Liu
Author_Institution :
Sch. of Surveying & Land Inf. Eng., Henan Polytech. Univ., Jiaozuo, China
Volume :
2
fYear :
2009
fDate :
10-11 July 2009
Firstpage :
90
Lastpage :
93
Abstract :
Large-scale terrain real-time visualization has been widely used in GIS, virtual reality, games, simulation, etc. Based on existing terrain simplification algorithm, this paper proposes an algorithm for real-time visualization of terrain with data block partition, dynamic dispatching and view-dependant. This algorithm can implement the real-time fast walkthrough for large-scale terrain. With view frustum culling, triangle strip optimizing, cracks elimination and geomorphing, the efficiency and effect of the method are greatly increased.
Keywords :
data visualisation; geophysics computing; optimisation; real-time systems; terrain mapping; cracks elimination; data block partition; geomorphing; real-time fast walkthrough; real-time large-scale terrain visualization; triangle strip optimization; view frustum culling; Algorithm design and analysis; Data visualization; Design engineering; Dynamic scheduling; Hardware; Heuristic algorithms; Laboratories; Large-scale systems; Partitioning algorithms; Virtual reality; -large-scale terrain; data block partition; quadtree; real-time visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Engineering, 2009. ICIE '09. WASE International Conference on
Conference_Location :
Taiyuan, Shanxi
Print_ISBN :
978-0-7695-3679-8
Type :
conf
DOI :
10.1109/ICIE.2009.127
Filename :
5211462
Link To Document :
بازگشت