DocumentCode :
3077136
Title :
A textured model/algorithm for computationally efficient dispatch and control on the power system
Author :
Huang, G. ; Lu, K.W. ; Zaborzky, J.
Author_Institution :
Texas A&M University
fYear :
1986
fDate :
10-12 Dec. 1986
Firstpage :
1198
Lastpage :
1205
Abstract :
Deviating from the hierachical subsystems structure a new textured model-algorithm approach is reported in this paper which overcomes the difficulty of piecing together effort faced in conventional hierachical structure computing using diakoptics and coordination[3-6]. This textured modelalgorithms is a sort of algorithm for algorithms, an organization for confronting a variety of algorithms such as nonlinear or linear programming. It also explores the interaction relationship among states, controls and disturbances. The relationship has a texture like a fabric, which basically is also a network of threads. The texture is variable but it possesses a measure of uniformity. For each particular disturbance or control will define an individual group with the network which contains all elements affected by this event in a significant manner. All these groups together form a strongly coupled texture. In this paper, the use of such texture for computationally Efficient Dispatch and Control on the Power System is investigated.
Keywords :
Concurrent computing; Diakoptics; Iterative algorithms; Linear programming; Parallel processing; Power system control; Power system dynamics; Power system modeling; Power systems; Strontium;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Decision and Control, 1986 25th IEEE Conference on
Conference_Location :
Athens, Greece
Type :
conf
DOI :
10.1109/CDC.1986.267572
Filename :
4048961
Link To Document :
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