DocumentCode
3077660
Title
Analyzing a Process of Collaborative Game Design Involving Online Tools
Author
Fan, Sandra B. ; Johnson, Brian R. ; Liu, Yun-En ; Robison, Tyler S. ; Schmidt, Rolfe R. ; Tanimoto, Steven L.
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Washington, Seattle, WA, USA
fYear
2010
fDate
21-25 Sept. 2010
Firstpage
75
Lastpage
78
Abstract
We explore modeling problem solving and design using state-space-search methodology by engaging in the design of an educational game. We also explore how online communication tools (OCTs) could be used to support collaborative design using two online tools: 1) CoSolve, a collaborative problem-solving environment we developed, and 2) INFACT, a discussion forum that we built for use in education. We used these tools to design GoAtom, a chemistry game. Using our game design experience as an example, we present a method for modeling design processes using state-space-search, and reflect on our use of OCTs.
Keywords
chemistry computing; computer aided instruction; computer games; groupware; software tools; CoSolve; GoAtom; INFACT; chemistry game; collaborative game design; educational game; online communication tools; online tools; problem-solving environment; state-space-search methodology; support collaborative design; Chemistry; Collaboration; Collaborative work; Computer science; Games; Message systems; Problem-solving; collaboration; design; games; online communication tools; state space search;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing (VL/HCC), 2010 IEEE Symposium on
Conference_Location
Leganes
ISSN
1943-6092
Print_ISBN
978-1-4244-8485-0
Type
conf
DOI
10.1109/VLHCC.2010.19
Filename
5635193
Link To Document