DocumentCode
3078375
Title
A Wireless Electronic Training System for Cricket
Author
Zualkernan, Imran A. ; Assaleh, Khaled ; Dabrai, S.G. ; Hoque, M.H. ; Pedhiwala, H.Y.
Author_Institution
Comput. Sci. & Eng., AUS, Sharjah, United Arab Emirates
fYear
2013
fDate
15-18 July 2013
Firstpage
55
Lastpage
57
Abstract
With the advent of cheap and readily available body-worn sensors, new electronic pedagogical approaches are emerging. This paper describes the design and development of a prototype electronic training system for the game of Cricket. The system is designed to provide real-time feedback to players and coaches to help improve technique and performance in a game. The system uses a watch with a built-in accelerometer that transmits real-time 3-axis acceleration data from a player using a proprietary wireless protocol. Machine learning techniques are used to analyze this data to provide real-time critique to the player. Player´s performance data is also recorded in a Learning Management System (LMS) and a coach or the player can view various reports related to their past performance. The system has been implemented using Dynamic Time Warping (DTW) and shows over 93% accuracy.
Keywords
computer based training; computer games; data analysis; learning (artificial intelligence); Cricket game; DTW; LMS; built-in accelerometer; data analysis; dynamic time warping; learning management system; machine learning technique; proprietary wireless protocol; wireless electronic training system; Accelerometers; Cameras; Games; Portable computers; Real-time systems; Watches; Wireless communication; automatic game training; cricket; dynamic time warping; ez430chronos; machine learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
Conference_Location
Beijing
Type
conf
DOI
10.1109/ICALT.2013.22
Filename
6601865
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