• DocumentCode
    3078586
  • Title

    An Investigation of the Effect of Competition on the Way Students Engage in Game-Based Deliberate Practice

  • Author

    Mendiburo, Maria ; Williams, Laurie ; Segedy, James ; Wright, Matthew ; Biswas, Gautam ; Hasselbring, Ted

  • Author_Institution
    Dept. of Special Educ., Vanderbilt Univ., Nashville, TN, USA
  • fYear
    2013
  • fDate
    15-18 July 2013
  • Firstpage
    102
  • Lastpage
    106
  • Abstract
    This paper reports the results of an experiment that used qualitative and quantitative methods to investigate the effect of competition on students´ use of game-based deliberate practice. We hypothesized that the results of the experiment would show that competition has a positive effect on performance outcomes, but it also increases students´ tendency to game the system. The actual results of the experiment showed only very modest support for these hypotheses but have other implications for improving the design of educational games.
  • Keywords
    computer aided instruction; computer games; human factors; competition effect; educational games design; game-based deliberate practice; qualitative method; quantitative method; student performance outcome; students engagement; Birds; Computational modeling; Educational institutions; Games; Tablet computers; Digital Game and Intelligent Toy Enhanced Learning; Rethinking Pedagogy in Technology-enhanced Learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
  • Conference_Location
    Beijing
  • Type

    conf

  • DOI
    10.1109/ICALT.2013.34
  • Filename
    6601877