DocumentCode
3078586
Title
An Investigation of the Effect of Competition on the Way Students Engage in Game-Based Deliberate Practice
Author
Mendiburo, Maria ; Williams, Laurie ; Segedy, James ; Wright, Matthew ; Biswas, Gautam ; Hasselbring, Ted
Author_Institution
Dept. of Special Educ., Vanderbilt Univ., Nashville, TN, USA
fYear
2013
fDate
15-18 July 2013
Firstpage
102
Lastpage
106
Abstract
This paper reports the results of an experiment that used qualitative and quantitative methods to investigate the effect of competition on students´ use of game-based deliberate practice. We hypothesized that the results of the experiment would show that competition has a positive effect on performance outcomes, but it also increases students´ tendency to game the system. The actual results of the experiment showed only very modest support for these hypotheses but have other implications for improving the design of educational games.
Keywords
computer aided instruction; computer games; human factors; competition effect; educational games design; game-based deliberate practice; qualitative method; quantitative method; student performance outcome; students engagement; Birds; Computational modeling; Educational institutions; Games; Tablet computers; Digital Game and Intelligent Toy Enhanced Learning; Rethinking Pedagogy in Technology-enhanced Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
Conference_Location
Beijing
Type
conf
DOI
10.1109/ICALT.2013.34
Filename
6601877
Link To Document