Title :
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies
Author :
Yu-Jen Hsu ; Chang-Hsin Lin ; Ju-Ling Shih
Author_Institution :
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
Abstract :
Adventure education activities are courses that emphasize on first hand experience learning in situated environment with cooperative groups. In this research, Xbox Kinect and Unity 3D game engine are used to develop the two adventure education games. Digital games can solve some of the problems physical adventure education activities face, such as space limitations and dangers. With the simulations, players can experience the unattainable activities in real life, immerse in the collaborative activities, and explore the value of adventure education. From the post-game reflections, players can perceive their roles in the group, understand the mechanism of leadership, and solve problems. Participants´ collaborative gaming process will be recorded by computers and observations conducted by researchers to understand participants´ social behaviors. Questionnaires and tests will be used to analyze participants´ collaboration patterns. It is hoped that the analysis results offer some in-depth perspectives to the field for the future research.
Keywords :
computer aided instruction; computer games; groupware; Unity 3D game engine; Xbox Kinect; adventure education activities; collaborative activities; collaborative gaming process; cooperative groups; digital games; first hand experience learning; motion sensing technologies; multiplayer digital adventure education game; physical adventure education activities; post-game reflections; Collaboration; Education; Engines; Games; Lead; Problem-solving; Sensors; Adventure Education; Cooperative learning; Digital Game-based Learning; Motion Sensing Game; Situated learning;
Conference_Titel :
Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
Conference_Location :
Beijing
DOI :
10.1109/ICALT.2013.63