• DocumentCode
    3080054
  • Title

    The Role of Framing in Scaffolding Near and Far Transfer: A Case Study

  • Author

    Chien-Sing Lee ; Wong, K. Daniel

  • Author_Institution
    Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
  • fYear
    2013
  • fDate
    15-18 July 2013
  • Firstpage
    401
  • Lastpage
    402
  • Abstract
    A major hope of education is that students will be able to transfer what they have learnt to other similar situations and their everyday lives. However, transfer is not a given. Often, it does not happen. This case study refers to findings from Engle´s (2006) study on the role of framing in explaining why and how transfer occurs to investigate whether framing can serve as a mechanism for scaffolding near and far transfer in the learning of game design. Findings are positive. Implications with regards to the fusion of pedagogy with the design of technology conclude.
  • Keywords
    computer aided instruction; computer games; Engle; education; far transfer; game design learning; scaffolding near framing; Communities; Context; Educational institutions; Games; Interviews; Roads; framing; mechanism; scaffolding; near and far transfer; game design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
  • Conference_Location
    Beijing
  • Type

    conf

  • DOI
    10.1109/ICALT.2013.122
  • Filename
    6601964