DocumentCode
3080054
Title
The Role of Framing in Scaffolding Near and Far Transfer: A Case Study
Author
Chien-Sing Lee ; Wong, K. Daniel
Author_Institution
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
fYear
2013
fDate
15-18 July 2013
Firstpage
401
Lastpage
402
Abstract
A major hope of education is that students will be able to transfer what they have learnt to other similar situations and their everyday lives. However, transfer is not a given. Often, it does not happen. This case study refers to findings from Engle´s (2006) study on the role of framing in explaining why and how transfer occurs to investigate whether framing can serve as a mechanism for scaffolding near and far transfer in the learning of game design. Findings are positive. Implications with regards to the fusion of pedagogy with the design of technology conclude.
Keywords
computer aided instruction; computer games; Engle; education; far transfer; game design learning; scaffolding near framing; Communities; Context; Educational institutions; Games; Interviews; Roads; framing; mechanism; scaffolding; near and far transfer; game design;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
Conference_Location
Beijing
Type
conf
DOI
10.1109/ICALT.2013.122
Filename
6601964
Link To Document