DocumentCode
3080237
Title
Using Traces to Qualify Learner´s Engagement in Game-Based Learning
Author
Bouvier, Patrice ; Sehaba, Karim ; Lavoue, Elise ; George, Saly
Author_Institution
Univ. de Lyon, Lyon, France
fYear
2013
fDate
15-18 July 2013
Firstpage
432
Lastpage
436
Abstract
Analysing learners´ behaviour continuously and under ecological conditions can help designers, trainers and teachers to analyse, design, validate, and also to adapt and personalize the learning game. Metrics methods propose to collect any interactions between a user and the game. While classical metrics methods fall within quantitative approaches, we aim to extract some qualitative information on high-level behaviours. This paper is focused on learners´ engaged-behaviours. Thus, to identify and to qualify learners´ engagement from their traces of interaction, we combine a theoretical work on engagement and engaged-behaviours, the Self-Determination Theory, the Activity Theory and a trace framework. We implemented this approach on 12 players´ interaction data collected during four months. As a result, we identified and qualified four activities that refer to different types of engaged-behaviours. Thus, this user study show the feasibility and the validity of the proposed approach.
Keywords
behavioural sciences computing; computer aided instruction; computer games; activity theory; ecological conditions; engaged-behaviours; game-based learning; high-level behaviours; learner behaviour analysis; learner engagement; metrics methods; self-determination theory; Computational modeling; Conferences; Data mining; Games; Interactive systems; Measurement; Psychology; Activity Theory; Digital Gaming; Engagement Measurement; Game-Based Learning; Learner´s Behaviour; Qualitative Approach; Trace Theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
Conference_Location
Beijing
Type
conf
DOI
10.1109/ICALT.2013.132
Filename
6601974
Link To Document