DocumentCode
3081465
Title
Implementation of the view-dependent progressive meshes for virtual museum
Author
Francki, Marek ; Skabek, Krzystof ; Winiarczyk, Ryszard
Author_Institution
Inst. of Inf., Silesian Univ. of Technol., Gliwice, Poland
fYear
2010
fDate
13-15 May 2010
Firstpage
331
Lastpage
336
Abstract
This article presents an idea of a progressive mesh as a lossless approximation of the original mesh, of any, smoothly adjusted, level of detail. The main part of this work is devoted to the extension of progressive meshes for hierarchical representation associated with a dependence on the position of observation. This allows selective adjustment of the level of detail, measured in the number of triangles that appear in any fragment of the model, independently from the rest. Sample solution was presented, method of construction and the main criteria for the refinement. Remaining part of the work is devoted to the implementation of the view-dependent progressive meshes in the ME3D environment, its testing and attempts to estimate the future paths of development.
Keywords
computer graphics; mesh generation; museums; virtual reality; ME3D environment; computer graphics; lossless approximation; view-dependent progressive meshes; virtual museum; Testing; mesh processing; progressive mesh; view-dependent progressive mesh;
fLanguage
English
Publisher
ieee
Conference_Titel
Human System Interactions (HSI), 2010 3rd Conference on
Conference_Location
Rzeszow
Print_ISBN
978-1-4244-7560-5
Type
conf
DOI
10.1109/HSI.2010.5514549
Filename
5514549
Link To Document