DocumentCode :
3083487
Title :
Eigen-texture method: Appearance compression based on 3D model
Author :
Nishino, Ko ; Sato, Yoichi ; Ikeuchi, Katsushi
Author_Institution :
Inst. of Ind. Sci., Tokyo Univ., Japan
Volume :
1
fYear :
1999
fDate :
1999
Abstract :
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two methods has been made in CV and CG communities. However, both methods still have several drawbacks when it comes to applying them to the mixed reality where we integrate such virtual images with real background images. To overcome these difficulties, we propose a new method which we refer to as the Eigen-Texture method. The proposed method samples appearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface. The 3D model is generated from a sequence of range images. The Eigen-Texture method is practical because it does not require any detailed reflectance analysis of the object surface, and has great advantages due to the accurate 3D geometric models. This paper describes the method, and reports on its implementation
Keywords :
data compression; image coding; rendering (computer graphics); 2D coordinate system; Eigen-Texture method; appearance compression; rendering methods; virtual images; Character generation; Color; Image analysis; Image coding; Image generation; Lighting; Presses; Reflectivity; Rendering (computer graphics); Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition, 1999. IEEE Computer Society Conference on.
Conference_Location :
Fort Collins, CO
ISSN :
1063-6919
Print_ISBN :
0-7695-0149-4
Type :
conf
DOI :
10.1109/CVPR.1999.787003
Filename :
787003
Link To Document :
بازگشت