• DocumentCode
    3084561
  • Title

    Text Display and Graphics Control on a Paintable Computer

  • Author

    Butera, William

  • Author_Institution
    Digital Enterprise Group, Intel Corporation
  • fYear
    2007
  • fDate
    9-11 July 2007
  • Firstpage
    45
  • Lastpage
    54
  • Abstract
    Consider a display architecture where every pixel has its own dedicated graphics engine. Toward this end, we recast the rendering and graphics control of text for use on a paintable computer. Work on paintable computing is reviewed with a focus on the programming model based on autonomous, mobile code fragments (pfrags) which self-assemble into larger virtual structures. A device simulator is used to demonstrate pfrags interacting to form 2D coordinate scaffolds. Text characters, embodied as pfrag "seeds", use the scaffold to direct their migration and distribute models of the text and associated graphics code to the paint nodes. Affine transformations are demonstrated as an example of finely distributed graphics control.
  • Keywords
    affine transforms; computer architecture; computer displays; rendering (computer graphics); 2D coordinate scaffolds; affine transformations; display architecture; distributed graphics control; graphics control; graphics engine; mobile code fragments; paintable computer; programming model; text display; Bandwidth; Computer architecture; Computer displays; Computer graphics; Engines; Image converters; Mobile computing; Paints; Real time systems; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Self-Adaptive and Self-Organizing Systems, 2007. SASO '07. First International Conference on
  • Conference_Location
    Cambridge, MA
  • Print_ISBN
    0-7695-2906-2
  • Type

    conf

  • DOI
    10.1109/SASO.2007.60
  • Filename
    4274889