DocumentCode
3084561
Title
Text Display and Graphics Control on a Paintable Computer
Author
Butera, William
Author_Institution
Digital Enterprise Group, Intel Corporation
fYear
2007
fDate
9-11 July 2007
Firstpage
45
Lastpage
54
Abstract
Consider a display architecture where every pixel has its own dedicated graphics engine. Toward this end, we recast the rendering and graphics control of text for use on a paintable computer. Work on paintable computing is reviewed with a focus on the programming model based on autonomous, mobile code fragments (pfrags) which self-assemble into larger virtual structures. A device simulator is used to demonstrate pfrags interacting to form 2D coordinate scaffolds. Text characters, embodied as pfrag "seeds", use the scaffold to direct their migration and distribute models of the text and associated graphics code to the paint nodes. Affine transformations are demonstrated as an example of finely distributed graphics control.
Keywords
affine transforms; computer architecture; computer displays; rendering (computer graphics); 2D coordinate scaffolds; affine transformations; display architecture; distributed graphics control; graphics control; graphics engine; mobile code fragments; paintable computer; programming model; text display; Bandwidth; Computer architecture; Computer displays; Computer graphics; Engines; Image converters; Mobile computing; Paints; Real time systems; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Self-Adaptive and Self-Organizing Systems, 2007. SASO '07. First International Conference on
Conference_Location
Cambridge, MA
Print_ISBN
0-7695-2906-2
Type
conf
DOI
10.1109/SASO.2007.60
Filename
4274889
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