DocumentCode
3087713
Title
Reallocation Criteria on Multi-server Web-based MORPG System
Author
Kohana, Masaki ; Okamoto, Shusuke ; Kamada, Masaru ; Yonekura, Tatsuhiro
Author_Institution
Dept. of Inf. & Sci., Seikei Univ., Tokyo, Japan
fYear
2011
fDate
22-25 March 2011
Firstpage
564
Lastpage
570
Abstract
In recent times, the web-based applications has grown rapidly and there has been an explosive increase in the number of users. Hence, it is necessary to develop technique to deal with several users. In this study, we particularly focus on web-based multiplayer online role-playing games (MORPGs), which have a large number of users and deal with high frequency of user requests. In our previous work, we introduced a method to deal with a large number of users using multiple web servers and a dynamic data allocation method to deal with dynamic change in the user request. Using our method, we achieved a user capacity of 320 for the web-based MORPG system as opposed to 200 user capacity of the single server MORPG system. However, we found some cases in which our dynamic data allocation role was not effective. In this paper, we propose three rules for our dynamic data allocation method to address various situations. We evaluate these rules using four web servers and investigate their properties and effectiveness.
Keywords
Internet; computer games; file servers; Web based multiplayer online role playing game; Web server; dynamic data allocation method; multiserver Web based MORPG system; reallocation criteria; Avatars; Browsers; Dynamic scheduling; Games; Resource management; Web servers; Dynamic Data Allocation; Load Distribution; Web-based Application;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Information Networking and Applications (AINA), 2011 IEEE International Conference on
Conference_Location
Biopolis
ISSN
1550-445X
Print_ISBN
978-1-61284-313-1
Electronic_ISBN
1550-445X
Type
conf
DOI
10.1109/AINA.2011.85
Filename
5763476
Link To Document