DocumentCode :
3088075
Title :
The sharing of meanings of signals through limited media in two-player games
Author :
Ito, Akira ; Terada, Kazunori
Author_Institution :
Fac. of Eng., Gifu Univ., Gifu, Japan
fYear :
2011
fDate :
July 31 2011-Aug. 3 2011
Firstpage :
168
Lastpage :
174
Abstract :
How can humans come to share the meaning of signals when only very limited media are available and there are no pre-defined meanings to signals? To answer the above question, we designed two-player games, which require the players´ cooperation to play. The only communication means are to send color (hue) signals in one game, or monotonic sound signals in another. The player must assign a necessary meaning to an available signal, and send it to the partner. The partner must infer its meaning (sender´s intention) and act cooperatively. Using these games, the process of sharing the meaning of signals is investigated, and some interesting common features are found. The process is based on mind-reading of the partner´s intention, which is a key ability for any types of human communication. The mechanism is analyzed in the relevance theory framework. Our findings can be used for improving human-agent communication where no pre-defined languages are available.
Keywords :
computer games; human computer interaction; multimedia systems; color signal; human-agent communication; limited media; monotonic sound signal; relevance theory framework; signal meaning; two-player games; Color; Feature extraction; Games; Humans; Media; Navigation; Robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
RO-MAN, 2011 IEEE
Conference_Location :
Atlanta, GA
Print_ISBN :
978-1-4577-1571-6
Electronic_ISBN :
978-1-4577-1572-3
Type :
conf
DOI :
10.1109/ROMAN.2011.6005236
Filename :
6005236
Link To Document :
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