• DocumentCode
    3088075
  • Title

    The sharing of meanings of signals through limited media in two-player games

  • Author

    Ito, Akira ; Terada, Kazunori

  • Author_Institution
    Fac. of Eng., Gifu Univ., Gifu, Japan
  • fYear
    2011
  • fDate
    July 31 2011-Aug. 3 2011
  • Firstpage
    168
  • Lastpage
    174
  • Abstract
    How can humans come to share the meaning of signals when only very limited media are available and there are no pre-defined meanings to signals? To answer the above question, we designed two-player games, which require the players´ cooperation to play. The only communication means are to send color (hue) signals in one game, or monotonic sound signals in another. The player must assign a necessary meaning to an available signal, and send it to the partner. The partner must infer its meaning (sender´s intention) and act cooperatively. Using these games, the process of sharing the meaning of signals is investigated, and some interesting common features are found. The process is based on mind-reading of the partner´s intention, which is a key ability for any types of human communication. The mechanism is analyzed in the relevance theory framework. Our findings can be used for improving human-agent communication where no pre-defined languages are available.
  • Keywords
    computer games; human computer interaction; multimedia systems; color signal; human-agent communication; limited media; monotonic sound signal; relevance theory framework; signal meaning; two-player games; Color; Feature extraction; Games; Humans; Media; Navigation; Robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    RO-MAN, 2011 IEEE
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4577-1571-6
  • Electronic_ISBN
    978-1-4577-1572-3
  • Type

    conf

  • DOI
    10.1109/ROMAN.2011.6005236
  • Filename
    6005236