DocumentCode :
3088143
Title :
Texture Slab Projection and BSP Tree for GPU Accelerated Volume Rendering
Author :
Ma, Guojun ; Zhang, Yousai
Author_Institution :
Sch. of Electron. & Inf., Jiangsu Univ. of Sci. & Technol., Zhenjiang, China
fYear :
2010
fDate :
18-20 June 2010
Firstpage :
1
Lastpage :
4
Abstract :
An improved method using graphics processing unit (GPU) is proposed for ray casting algorithm because of large volume data and slow speed in volume rendering. The algorithm combines texture slices to form texture slabs, and codes texture slabs with BSP tree, then, projects the slabs and renders non-empty slabs from front to back. Because of texture slab projection includes information of empty region, full region and early ray terminated region of volume data, so accelerated volume rendering can be achieved through texture slab projection along the ray direction. Texture slab projection is created on the fly by GPU without any pre-processing time, and the creation time of BSP tree is still small in relation to the whole volume rendering. The experiment results show that this method can speed up average 3.41 times of volume rendering on GPU and achieve good rendering effects.
Keywords :
image coding; image texture; medical image processing; ray tracing; rendering (computer graphics); BSP tree; GPU accelerated volume rendering; coding; graphics processing unit; ray casting algorithm; texture slab projection; volume rendering; Acceleration; Biomedical imaging; Casting; Data visualization; Graphics; Hardware; Rendering (computer graphics); Scientific computing; Slabs; Tree graphs;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Bioinformatics and Biomedical Engineering (iCBBE), 2010 4th International Conference on
Conference_Location :
Chengdu
ISSN :
2151-7614
Print_ISBN :
978-1-4244-4712-1
Electronic_ISBN :
2151-7614
Type :
conf
DOI :
10.1109/ICBBE.2010.5514869
Filename :
5514869
Link To Document :
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