DocumentCode :
3088151
Title :
Simon plays Simon says: The timing of turn-taking in an imitation game
Author :
Chao, Crystal ; Lee, Jinhan ; Begum, Momotaz ; Thomaz, Andrea L.
fYear :
2011
fDate :
July 31 2011-Aug. 3 2011
Firstpage :
235
Lastpage :
240
Abstract :
Turn-taking is fundamental to the way humans engage in information exchange, but robots currently lack the turn-taking skills required for natural communication. In order to bring effective turn-taking to robots, we must first understand the underlying processes in the context of what is possible to implement. We describe a data collection experiment with an interaction format inspired by “Simon says,” a turn-taking imitation game that engages the channels of gaze, speech, and motion. We analyze data from 23 human subjects interacting with a humanoid social robot and propose the principle of minimum necessary information (MNI) as a factor in determining the timing of the human response.We also describe the other observed phenomena of channel exclusion, efficiency, and adaptation. We discuss the implications of these principles and propose some ways to incorporate our findings into a computational model of turn-taking.
Keywords :
human-robot interaction; humanoid robots; Simon says; channel exclusion; data collection experiment; humanoid social robot; information exchange; interaction format; minimum necessary information; natural communication; turn-taking imitation game; Delay; Games; Humans; Robot sensing systems; Speech;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
RO-MAN, 2011 IEEE
Conference_Location :
Atlanta, GA
Print_ISBN :
978-1-4577-1571-6
Electronic_ISBN :
978-1-4577-1572-3
Type :
conf
DOI :
10.1109/ROMAN.2011.6005239
Filename :
6005239
Link To Document :
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