• DocumentCode
    3091169
  • Title

    Advanced ubiquitous media for creative cyberspace

  • Author

    Wang, Jhing-Fa

  • Author_Institution
    Dept. of Electr. Eng., National Cheng Kung Univ., Tainan, Taiwan
  • Volume
    2
  • fYear
    2005
  • fDate
    28-30 March 2005
  • Abstract
    Summary form only given. In this paper we discuss how to construct a modern creative cyberspace and to design advanced living products through the developments of ubiquitous digital contents services, wireless sensor networks with emotion detection and media perception capabilities. This includes inventing, developing, and applying technologies that will be vital to obtaining fundamental results that influence the direction of the above research topics. In the past five years for international achievements, many research centers, such as MIT Media Labs, IBM Research Labs, and Microsoft Research have respectively created the related researches on well-known Oxygen, DreamSpace, and EasyLiving projects. The Oxygen, which enables pervasive, human-centered computing through a combination of specific user and system technologies, highly utilizes the user technologies to directly provide human needs. Speech and vision technologies enable a people to simply communicate with the Oxygen as if we\´re interacting with another person such we can save unnecessary time and effort for media interfacing. Automation, individualized knowledge access, and collaboration technologies help us perform a wide variety of tasks that we want to do in the ways we like to do them. DreamSpace allows users to collaborate in a shared space. The system "hears" users\´ voice commands and "sees" their gestures and body positions. Interactions are natural, more like human-to-human interactions. The "computer" understands the user, and - just as important - other users understand. Users are free to focus on virtual objects and information and understanding and thinking, with minimal constraints or distractions by the "computer", which is present only as wall-sized 3D images and sounds (but no keyboard, mouse, wires, wands, etc.). EasyLiving is developing a prototype of architecture and technologies for building intelligent environments.
  • Keywords
    computer vision; emotion recognition; human computer interaction; interactive systems; speech-based user interfaces; ubiquitous computing; user centred design; DreamSpace; EasyLiving; IBM Research Labs; MIT Media Labs; Microsoft Research; Oxygen; cognition; collaboration technologies; computer vision; creative cyberspace; data protocols; device-independent communication; emotion detection; geometric model; gesture recognition; human-centered computing; human-to-human interactions; intelligent displays; intelligent environments; intelligent sensing; knowledge access; media access; media interfacing; media perception; multiple sensor modality; person-tracking; pervasive computing; sensor calibration; speech technologies; ubiquitous digital content service; ubiquitous human computer interface; ubiquitous media platforms; user interface; virtual objects; vision technologies; visual user interaction; voice commands; wall-sized 3D images; wireless sensor networks; Automation; Collaboration; Human computer interaction; Keyboards; Mice; Oxygen; Product design; Space technology; Speech; Wireless sensor networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications, 2005. AINA 2005. 19th International Conference on
  • ISSN
    1550-445X
  • Print_ISBN
    0-7695-2249-1
  • Type

    conf

  • DOI
    10.1109/AINA.2005.78
  • Filename
    1423747