DocumentCode :
3092128
Title :
Backward induction in games of perfect information
Author :
Aumann, R.J.
Author_Institution :
Center for Rationality, Hebrew Univ., Jerusalem, Israel
fYear :
2012
fDate :
25-28 June 2012
Firstpage :
1
Lastpage :
1
Abstract :
Summary form only given. One of the areas of Game Theory that are of most interest to Computer Scientists, and in which Formal Logic is most heavily used, is that of Games of Perfect Information (like Chess or Checkers). Of central interest in this connectioOne of the areas of Game Theory that are of most interest to Computer Scientists, and in which Formal Logic is most heavily used, is that of Games of Perfect Information (like Chess or Checkers). Of central interest in this connection is the Backward Induction algorithm, which has generated a good deal of controversy, and with it, a large literature. We will review some of this literature, culminating with an as yet unpublished result of Itai Arieli and the speaker.n is the Backward Induction algorithm, which has generated a good deal of controversy, and with it, a large literature. We will review some of this literature, culminating with an as yet unpublished result of Itai Arieli and the speaker.
Keywords :
formal logic; game theory; backward induction; computer scientists; formal logic; game theory; perfect information;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Logic in Computer Science (LICS), 2012 27th Annual IEEE Symposium on
Conference_Location :
Dubrovnik
ISSN :
1043-6871
Print_ISBN :
978-1-4673-2263-8
Type :
conf
DOI :
10.1109/LICS.2012.8
Filename :
6280415
Link To Document :
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