DocumentCode
3093724
Title
MediaEvo project: A serious game for the edutainment
Author
De Paolis, Lucio T. ; Aloisio, Giovanni ; Celentano, Maria G. ; Oliva, Luigi ; Vecchio, Pietro
Author_Institution
Dept. of Innovation Eng., Salento Univ., Lecce, Italy
Volume
4
fYear
2011
fDate
11-13 March 2011
Firstpage
524
Lastpage
529
Abstract
Until recently, the “historic vision” was limited to only a few professionals, scholars and researchers, who share the interpretation codes for extracting the ancient landscape from the actual one. Using this knowledge to reconstruct a virtual interactive town increases dramatically the possibilities of information exchange and diffusion. On this way, the MediaEvo Project aims to develop a multi-channel and multi-sensory platform for edutainment in cultural heritage for the realization of a digital didactic game oriented towards the knowledge of medieval history and society by means of the integration of human sciences and new data processing technologies. It deals with historical findings, geomorphological inquiries, data management systems and the definition of a virtual immersive platform for playing and educating. This paper introduces the theoretical questions related to the educative use of Virtual Reality technology and describes the steps of the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work, peripherals and software applications. The platform is intended to be useful for educational purposes, for touristic information, for gaming and also for testing the hypothesis coming from researchers about the ancient town and its everyday life.
Keywords
computer aided instruction; computer games; history; virtual reality; MediaEvo Project; cultural heritage; data management systems; data processing technologies; digital didactic game; edutainment; geomorphological inquiries; historical findings; human sciences; medieval history; serious game; virtual immersive platform; virtual reality technology; Cities and towns; Cultural differences; Games; Navigation; Solid modeling; Torque; Virtual environment; Cultural Heritage; Edutainment; Serious Game Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Research and Development (ICCRD), 2011 3rd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-61284-839-6
Type
conf
DOI
10.1109/ICCRD.2011.5763914
Filename
5763914
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