• DocumentCode
    3093783
  • Title

    Use of neural networks as decision makers in strategic situations

  • Author

    Couraud, Benoit ; Liu, Peilin

  • Author_Institution
    Dept. of Electron. Eng., Shanghai Jiao Tong Univ., Shanghai, China
  • Volume
    3
  • fYear
    2009
  • fDate
    12-15 July 2009
  • Firstpage
    1280
  • Lastpage
    1285
  • Abstract
    Intelligence consists of the ability to make right decisions in a given situation in order to achieve a certain goal. Game theory provides mathematical models of real-world situations for studying intelligent behavior. Most of time, effective decision-making in strategic situations (such as competitive situations) requires nonlinear mapping between stimulus and response. This sort of mapping can be provided by artificial neural networks. This paper describes the use of a human-like artificial neural network to find the optimal strategy in strategic situations without injecting expert knowledge. In order to train such a neural network, an unsupervised reinforcement-learning rule using back-propagation is introduced. Unlike most of reinforcement learning systems, this learning rule can operate with continuous outputs, what makes it worth for a lot of different applications. Finally, this decision maker is used to find the optimal strategy in the well-known iterated prisoner´s dilemma, in order to demonstrate that this human-like artificial neural networks can be used to design machines that are also capable of intelligent behavior.
  • Keywords
    backpropagation; decision making; game theory; neural nets; unsupervised learning; artificial neural network; backpropagation; competitive situation; decision making; game theory; intelligent behavior; iterated prisoner dilemma; mathematical model; nonlinear mapping; strategic situation; unsupervised reinforcement-learning rule; Artificial intelligence; Artificial neural networks; Cybernetics; Game theory; Humans; Intelligent agent; Intelligent networks; Machine intelligence; Machine learning; Neural networks; Artificial Intelligence; Back-Propagation; Game Theory; Iterated Prisoner´s Dilemma; Neural Networks; Reinforcement training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2009 International Conference on
  • Conference_Location
    Baoding
  • Print_ISBN
    978-1-4244-3702-3
  • Electronic_ISBN
    978-1-4244-3703-0
  • Type

    conf

  • DOI
    10.1109/ICMLC.2009.5212314
  • Filename
    5212314