• DocumentCode
    3096910
  • Title

    The memory game: Creating a human-robot interactive scenario for ASIMO

  • Author

    Ng-Thow-Hing, Victor ; Lim, Jongwoo ; Wormer, Joel ; Sarvadevabhatla, Ravi Kiran ; Rocha, Carlos ; FujiMura, Kikuo ; Sakagami, Yoshiaki

  • Author_Institution
    Honda Res. Inst. USA, Mountain View, CA
  • fYear
    2008
  • fDate
    22-26 Sept. 2008
  • Firstpage
    779
  • Lastpage
    786
  • Abstract
    We present a human-robot interactive scenario consisting of a memory card game between Hondapsilas humanoid robot ASIMO and a human player. The game features perception exclusively through ASIMOpsilas on-board cameras and both reactive and proactive behaviors specific to different situational contexts in the memory game. ASIMO is able to build a dynamic environmental map of relevant objects in the game such as the table and card layout as well as understand activities from the player such as pointing at cards, flipping cards and removing them from the table. Our system architecture, called the Cognitive Map, treats the memory game as a multi-agent system, with modules acting independently and communicating with each other via messages through a shared blackboard system. The game behavior module can model game state and contextual information to make decisions based on different pattern recognition modules. Behavior is then sent through high-level command interfaces to be resolved into actual physical actions by the robot via a multi-modal communication module. The experience gained in modeling this interactive scenario will allow us to reuse the architecture to create new scenarios and explore new research directions in learning how to respond to new interactive situations.
  • Keywords
    cognitive systems; human-robot interaction; humanoid robots; pattern recognition; cognitive map; contextual information; dynamic environmental map; game behavior module; high level command interface; human-robot interactive scenario; humanoid robot ASIMO; interactive situations; memory card game; multiagent system; multimodal communication module; onboard camera; pattern recognition modules; shared blackboard system; situational context; system architecture; Cameras; Games; Pattern recognition; Robots; Robustness; Speech; Speech recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems, 2008. IROS 2008. IEEE/RSJ International Conference on
  • Conference_Location
    Nice
  • Print_ISBN
    978-1-4244-2057-5
  • Type

    conf

  • DOI
    10.1109/IROS.2008.4651095
  • Filename
    4651095