• DocumentCode
    3099802
  • Title

    GPU Based Implementation of 3DTV System

  • Author

    Wang, Liang-Hao ; Zhang, Jing ; Yao, Shao-Jun ; Li, Dong-Xiao ; Zhang, Ming

  • Author_Institution
    Inst. of Inf. & Commun. Eng., Zhejiang Univ., Hangzhou, China
  • fYear
    2011
  • fDate
    12-15 Aug. 2011
  • Firstpage
    847
  • Lastpage
    851
  • Abstract
    This paper focuses on the near real-time implementation of end-to-end 3DTV System. It is specially designed for the generation of high-quality disparity map and depth-image-based rendering (DIBR) on the graphics processing unit (GPU) through CUDA (Compute Unified Device Architecture) API. We propose our novel methods including a kind of stereo matching with adaptive windows and an asymmetric edge adaptive filter (AEAF) for industrial application. These algorithms are structured in a way that exposes as much data parallelism as possible and the power of shared memory and data parallel programming in GPU is exploited. We evaluate our proposed methods and implementation based on the benchmark Middlebury and the experiment results show that our method is suitable for application on the trade-off among accuracy and execution speed. Running on an NVIDIA Quadro FX4800 graphics card, for each 480x375 stereo images with 60 disparity levels, the proposed system reaches about 146ms for stereo matching and reaches the speed of DIBR 5.7ms for rendering 1 view or 14ms for rendering 8 views.
  • Keywords
    computer graphic equipment; coprocessors; display instrumentation; image matching; parallel programming; rendering (computer graphics); shared memory systems; stereo image processing; television; API; DIBR; GPU based implementation; NVIDIA Quadro FX4800 graphics card; asymmetric edge adaptive filter; compute unified device architecture; data parallel programming; depth image based rendering; end-to-end 3DTV system; graphics processing unit; high quality disparity map; shared memory system; stereo image matching; Acceleration; Cameras; Graphics processing unit; Instruction sets; Parallel processing; Rendering (computer graphics); Three dimensional displays; Virtual view synthesis; depth-image-based rendering (DIBR); free viewpoint video (FVV); three-dimensional video (3DV);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics (ICIG), 2011 Sixth International Conference on
  • Conference_Location
    Hefei, Anhui
  • Print_ISBN
    978-1-4577-1560-0
  • Electronic_ISBN
    978-0-7695-4541-7
  • Type

    conf

  • DOI
    10.1109/ICIG.2011.68
  • Filename
    6005960