DocumentCode
3099842
Title
A Real-Time Isoline Tracing Algorithm Based on CUDA
Author
Dong, Lanfang ; Chen, Jiahui ; Wang, Jin
Author_Institution
Vision Comput. & Visualization Lab., Univ. of Sci. & Technol. of China, Hefei, China
fYear
2011
fDate
12-15 Aug. 2011
Firstpage
864
Lastpage
867
Abstract
Isoline generating is often used in reservoir simulation, but the speed of data processing is likely to become slowly while the number of data is enormous. During the isoline generating, isoline tracing takes most of the time. In order to satisfy the requirement of real-time, an isoline tracing algorithm with CUDA is designed in this paper. In the algorithm designed here, equivalent points are stored in texture memory, and took an indexed array instead of link list structure. In order to make full use of multi-thread in GPU, a new method for tracing the isoline is designed in this paper. The experiment shows that the algorithm is high effective even if the number of data is enormous.
Keywords
data visualisation; multi-threading; GPU multithread; compute unified device architecture; graphics processing unit; isoline tracing algorithm; reservoir simulation visualization; texture memory; Algorithm design and analysis; Arrays; Data visualization; Graphics processing unit; Indexes; Instruction sets; Real time systems; CUDA; Isoline Tracing; Real-time;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics (ICIG), 2011 Sixth International Conference on
Conference_Location
Hefei, Anhui
Print_ISBN
978-1-4577-1560-0
Electronic_ISBN
978-0-7695-4541-7
Type
conf
DOI
10.1109/ICIG.2011.117
Filename
6005963
Link To Document