DocumentCode
3103871
Title
MOSAIC - A Mobile Peer-to-Peer Networks-Based 3D Streaming Supplying Partner Protocol
Author
Maamar, Haifa Raja ; Boukerche, Azzedine ; Petriu, Emil
Author_Institution
PARADISE Res. Lab., Univ. of Ottawa, Ottawa, ON, Canada
fYear
2010
fDate
17-20 Oct. 2010
Firstpage
61
Lastpage
68
Abstract
The rapid spread of wireless mobile devices and the advances of wireless communication have fueled the interest about streaming 3D graphics on mobile devices to be used in augmented reality based classes of applications. In these types of applications, a real world is mapped into the virtual world and thin mobile devices are employed to navigate in the virtual simulated environment (VE). In evidence, one of the prime difficulties in 3D streaming over thin mobile devices consists of the limited mobile resources and capabilities, i.e., low processing power, limited storage capacity, limited graphics´ hardware and graphics´ accelerator making it very difficult for mobile devices to render and process large and complex 3D scenes. So far, a significant body of work has been dedicated to the challenges of mobile networks-based 3D streaming such as streaming performance, and bandwidth limitation. On the downside, very few studies have been committed to the mobile supplying partner strategies aiming at determining the peer that owns the correct information and that possesses enough bandwidth to send the required data quickly and efficiently to other peers in need. In this paper, we propose MOSAIC, our supplying partner strategy protocol for mobile networks-based 3D streaming. MOSAIC is based on the quick discovery of multiple supplying partners, by optimizing the time required by peers to acquire data, avoiding unnecessary messages propagation and network congestion, and decreasing the network bandwidth over utilization.
Keywords
augmented reality; media streaming; mobile computing; peer-to-peer computing; protocols; 3D graphic streaming; MOSAIC; augmented reality; messages propagation; mobile peer-to-peer network; mobile supplying partner strategy; network bandwidth; network congestion; partner protocol; virtual simulated environment; wireless communication; wireless mobile devices; Bandwidth; Mobile communication; Mobile handsets; Peer to peer computing; Servers; Streaming media; Three dimensional displays; 3D Streaming; Mobile augmented reality; Wireless Networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real Time Applications (DS-RT), 2010 IEEE/ACM 14th International Symposium on
Conference_Location
Fairfax, VA
ISSN
1550-6525
Print_ISBN
978-1-4244-8651-9
Type
conf
DOI
10.1109/DS-RT.2010.16
Filename
5636717
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