DocumentCode
3104241
Title
Mainstream Games in the Multi-agent Classroom
Author
de Melo, Celso ; Prada, Rui ; Raimundo, Guilherme ; Pardal, Joana Paulo ; Pinto, Helena Sofia ; Paiva, Ana
Author_Institution
Dept. of Comput. Eng., IST-Tech. Univ. of Lisbon, Porto Salvo
fYear
2006
fDate
18-22 Dec. 2006
Firstpage
757
Lastpage
761
Abstract
Computer games make learning fun and support learning through doing. Edutainment software tries to capitalize on this however, it has failed in reaching the levels of motivation and engagement seen in mainstream games. In this context, we have integrated a mainstream first-person shooter game, counter-strike, into the curriculum of our autonomous agents and multi-agent systems course. In this paper we describe this integration and a platform to support the creation of counter-strike agents. In addition, a questionnaire was posed to our students to assess the success of our approach. Results show that students found the idea of applying a first- person-shooter game motivating and the integration with the curriculum useful for their education.
Keywords
computer aided instruction; computer games; computer science education; multi-agent systems; teaching; autonomous agents; computer games; counter-strike agents; edutainment software; mainstream first-person shooter game; mainstream games; multiagent classroom; multiagent systems course; Autonomous agents; Computer languages; Computer science education; Games; Investments; Libraries; Multiagent systems; Protocols; Systems engineering and theory; Visualization; Mainstream Games; Multi-Agent Platforms; Teaching Multi-Agent Systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Agent Technology, 2006. IAT '06. IEEE/WIC/ACM International Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-2748-5
Type
conf
DOI
10.1109/IAT.2006.86
Filename
4053007
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