• DocumentCode
    3105953
  • Title

    Modeling subdivision control meshes for creating cartoon faces

  • Author

    Skaria, Sajan ; Akleman, Ergun ; Parke, Frederic I.

  • Author_Institution
    Dept. of Archit., Texas A&M Univ., College Station, TX, USA
  • fYear
    2001
  • fDate
    37012
  • Firstpage
    216
  • Lastpage
    225
  • Abstract
    Modeling three-dimensional faces on the computer has been an interesting yet challenging problem. This paper presents a method for creating cartoon faces by using a subdivision scheme. We use set-operations for conceptual design of subdivision control meshes. To ensure the quality of the control mesh, we have eliminated high valenced extraordinary vertices since smoothness of the surface decreases with valence. In addition, we have limited the number of extraordinary vertices to eliminate ripples. We have also ensured an even structure around extraordinary vertices (The size of each quadrilateral in subdivided meshes are roughly similar). We have also developed a user-friendly interface to sculpt the control mesh. Using this interface we have been able to create a variety of cartoon faces
  • Keywords
    computational geometry; graphical user interfaces; mesh generation; solid modelling; cartoon faces creation; conceptual design; subdivision control meshes modelling; subdivision scheme; three-dimensional faces; user-friendly interface; vertices; Animation; Computer architecture; Councils; Forehead; Iterative methods; Nose; Parametric statistics; Shape; Solid modeling; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling and Applications, SMI 2001 International Conference on.
  • Conference_Location
    Genova
  • Print_ISBN
    0-7695-0853-7
  • Type

    conf

  • DOI
    10.1109/SMA.2001.923393
  • Filename
    923393