DocumentCode
3105987
Title
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Author
Roberts, David ; Wolff, Robin ; Rae, John ; Steed, Anthony ; Aspin, Rob ; McIntyre, Moira ; Pena, Adriana ; Oyekoya, Oyewole ; Steptoe, Will
Author_Institution
Univ. of Salford, Salford
fYear
2009
fDate
14-18 March 2009
Firstpage
135
Lastpage
142
Abstract
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. When we attempt to support tele-presence between people, there are two main technologies that can be used today: video-conferencing (VC) and collaborative virtual environments (CVEs). In VC, one can observe eye-gaze behaviour but practically the targets of eye-gaze are only correct if the participants remain relatively still. We attempt to support eye-gaze behaviour in an unconstrained manner by integrating eye-trackers into an Immersive CVE (ICVE) system. This paper aims to show that while both ICVE and VC allow people to discern being looked at and what else is looked at, when someone gazes into their space from another location, ICVE alone can continue to do this as people move. The conditions of aligned VC, ICVE, eye-gaze enabled ICVE and co-location are compared. The impact of factors of alignment, lighting, resolution, and perspective distortion are minimised through a set of pilot experiments, before a formal experiment records results for optimal settings. Results show that both VC and ICVE support eye-gaze in constrained situations, but only ICVE supports movement of the observer. We quantify the mis-judgements that are made and discuss how our findings might inform research into supporting eye-gaze through interpolated free viewpoint video based methods.
Keywords
groupware; teleconferencing; video communication; virtual reality; colocated social interaction; eye-gaze enabled immersive collaborative virtual environment; eye-trackers; nonverbal resource; telepresence; video conferencing; Avatars; Cameras; Collaboration; Computer graphics; Displays; Head; Video sharing; Videoconference; Virtual colonoscopy; Virtual environment; Eye-Tracking; Gaze-Tracking; H.5.1 [Communications Applications]: Computer conferencing, teleconferencing, and videoconferencing; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Animation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Virtual Reality; Immersive Collaborative Virtual Environments; Tele-presence; Video Conferencing;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2009. VR 2009. IEEE
Conference_Location
Lafayette, LA
ISSN
1087-8270
Print_ISBN
978-1-4244-3943-0
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2009.4811013
Filename
4811013
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