• DocumentCode
    3106437
  • Title

    A Global Illumination and BRDF Solution Applied to Photorealistic Augmented Reality

  • Author

    Pessoa, Saulo A. ; de S.Moura, G. ; Lima, João Paulo S M ; Teichrieb, Veronica ; Kelner, Judith

  • Author_Institution
    Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco
  • fYear
    2009
  • fDate
    14-18 March 2009
  • Firstpage
    243
  • Lastpage
    244
  • Abstract
    This paper presents a solution for the photorealistic rendering of synthetic objects into dynamic real scenes, in Augmented Reality applications. In order to achieve this goal, an Image Based Lighting approach is proposed, where environment maps with different levels of glossiness are generated for each virtual object in the scene at every frame. Due to this, illumination effects, such as color bleeding and specular reflections, can be simulated for virtual objects in a consistent way, even under the presence of scene changes. A unifying sampling method for the spherical harmonics transformation pass is also used. It is independent of map format and does not need to apply different weights for each sample. The developed technique is combined with an extended version of Lafortune Spatial BRDF, featuring Fresnel effect and an innovative tangent rotation parameterization. The solution is evaluated in various Augmented Reality case studies, where other features like shadowing and lens effects are also exploited.
  • Keywords
    augmented reality; realistic images; rendering (computer graphics); BRDF solution; Fresnel effect; Lafortune spatial BRDF; color bleeding; dynamic real scenes; environment maps; global illumination; illumination effects; image based lighting; photorealistic augmented reality; photorealistic rendering; specular reflection; spherical harmonics transformation; synthetic objects; tangent rotation parameterization; virtual objects; Augmented reality; Computer graphics; Hemorrhaging; Informatics; Layout; Lighting; Optical reflection; Sampling methods; Shadow mapping; Virtual reality; BRDF; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems¿Artificial, Augmented, and Virtual Realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Color, Shading, Shadowing, and Texture; Photorealism; augmented reality; global illumination;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2009. VR 2009. IEEE
  • Conference_Location
    Lafayette, LA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-3943-0
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2009.4811036
  • Filename
    4811036