DocumentCode :
3107
Title :
Computing Nash Equilibria in Bimatrix Games: GPU-Based Parallel Support Enumeration
Author :
Rampersaud, Safraz ; Mashayekhy, Lena ; Grosu, Daniel
Author_Institution :
Dept. of Comput. Sci., Wayne State Univ., Detroit, MI, USA
Volume :
25
Issue :
12
fYear :
2014
fDate :
Dec. 2014
Firstpage :
3111
Lastpage :
3123
Abstract :
Computing Nash equilibria is a very important problem in strategic analysis of markets, conflicts, and resource allocation. Unfortunately, computing these equilibria even for moderately sized games is computationally expensive. To obtain lower execution times it is essential to exploit the parallel processing capabilities offered by the currently available massively parallel architectures. To address this issue, we design a GPU-based parallel support enumeration algorithm for computing Nash equilibria in bimatrix games. The algorithm is based on a new parallelization method which achieves high degrees of parallelism suitable for massively parallel GPU architectures. We perform extensive experiments to characterize the performance of the proposed algorithm. The algorithm achieves significant speedups relative to the OpenMP and MPI-based parallel implementations of the support enumeration method running on a cluster of multi-core computers.
Keywords :
game theory; graphics processing units; mathematics computing; parallel processing; GPU-based parallel support enumeration; MPI-based parallel implementations; Nash equilibria; OpenMP; bimatrix games; massively parallel GPU architectures; multicore computer clusters; parallelization method; Algorithm design and analysis; Equations; Games; Graphics processing units; Instruction sets; Nash equilibrium; Parallel processing; GPU; MPI; Nash equilibria; OpenMP; game theory; parallel algorithms;
fLanguage :
English
Journal_Title :
Parallel and Distributed Systems, IEEE Transactions on
Publisher :
ieee
ISSN :
1045-9219
Type :
jour
DOI :
10.1109/TPDS.2014.2307887
Filename :
6747409
Link To Document :
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