DocumentCode
3107176
Title
Iterated multiple particle filtering
Author
Closas, Pau ; Bugallo, Mónica F.
Author_Institution
Centre Tecnol. de Telecomunicacions de Catalunya, Parc Mediterrani de la Tecnol. (PMT), Castelldefels, Spain
fYear
2011
fDate
13-16 Dec. 2011
Firstpage
89
Lastpage
92
Abstract
In the literature, there are claims stating that particle filters cannot be used for complex systems because their random measures degenerate to single particles. While this is true for standard implementation of these filters, it does not hold true for alternative approaches. A new methodology based on the principle of divide and conquer has already been proposed, where the collapse of traditional particle filtering is avoided by setting an interconnected network of filters, each of them working on lower dimensional spaces. In this paper we propose an enhanced version of multiple particle filtering, which uses tools of game theory for improved performance of the overall system. Computer simulations show that the new approach outperforms both standard and multiple particle filters.
Keywords
divide and conquer methods; iterative methods; particle filtering (numerical methods); complex system; computer simulation; divide and conquer; game theory; interconnected network; iterated multiple particle filtering; Convergence; Couplings; Equations; Game theory; Games; Mathematical model; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Advances in Multi-Sensor Adaptive Processing (CAMSAP), 2011 4th IEEE International Workshop on
Conference_Location
San Juan
Print_ISBN
978-1-4577-2104-5
Type
conf
DOI
10.1109/CAMSAP.2011.6136053
Filename
6136053
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