• DocumentCode
    3107176
  • Title

    Iterated multiple particle filtering

  • Author

    Closas, Pau ; Bugallo, Mónica F.

  • Author_Institution
    Centre Tecnol. de Telecomunicacions de Catalunya, Parc Mediterrani de la Tecnol. (PMT), Castelldefels, Spain
  • fYear
    2011
  • fDate
    13-16 Dec. 2011
  • Firstpage
    89
  • Lastpage
    92
  • Abstract
    In the literature, there are claims stating that particle filters cannot be used for complex systems because their random measures degenerate to single particles. While this is true for standard implementation of these filters, it does not hold true for alternative approaches. A new methodology based on the principle of divide and conquer has already been proposed, where the collapse of traditional particle filtering is avoided by setting an interconnected network of filters, each of them working on lower dimensional spaces. In this paper we propose an enhanced version of multiple particle filtering, which uses tools of game theory for improved performance of the overall system. Computer simulations show that the new approach outperforms both standard and multiple particle filters.
  • Keywords
    divide and conquer methods; iterative methods; particle filtering (numerical methods); complex system; computer simulation; divide and conquer; game theory; interconnected network; iterated multiple particle filtering; Convergence; Couplings; Equations; Game theory; Games; Mathematical model; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Advances in Multi-Sensor Adaptive Processing (CAMSAP), 2011 4th IEEE International Workshop on
  • Conference_Location
    San Juan
  • Print_ISBN
    978-1-4577-2104-5
  • Type

    conf

  • DOI
    10.1109/CAMSAP.2011.6136053
  • Filename
    6136053