DocumentCode
3109116
Title
Hierarchy Techniques in Self-Collision Detection for Cloth Simulation
Author
Shapri, Nur Saadah Mohd ; Bade, Abdullah ; Daman, Daut
Author_Institution
Dept. of Comput. Graphics & Multimedia, Univ. Teknol. Malaysia, Skudai, Malaysia
fYear
2009
fDate
28-30 Dec. 2009
Firstpage
325
Lastpage
329
Abstract
Simulating the natural motion of cloth has attracted many researchers interest to create high quality of cloth simulation in realistic virtual environment applications such as games, animation, virtual reality and medical. Generally, to simulate realistic, interactive, stable, complex and handle the collision detection for cloth simulation is a very complex tasks. Self-collision detection is the most time-consuming part in cloth simulation. Since all particles are on the surface, all particles may potentially collide with each other. More analysis of the method to speed up the collision detection that must be resolved in order to come out with good collision detection algorithm has been done. This paper tries to provide the efficiency of bounding volume hierarchy techniques for building and traversing these hierarchies. The heuristics can be speed up the hierarchy update that allows pruning of the hierarchy and enables to reduce the number of triangles with a minimum computational cost.
Keywords
computer vision; digital simulation; object detection; virtual reality; bounding volume hierarchy techniques; cloth simulation; realistic virtual environment applications; self-collision detection algorithm; virtual reality; Computational efficiency; Computational modeling; Computer graphics; Computer science; Computer simulation; Information systems; Medical simulation; Multimedia systems; Springs; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Vision, 2009. ICMV '09. Second International Conference on
Conference_Location
Dubai
Print_ISBN
978-0-7695-3944-7
Electronic_ISBN
978-1-4244-5645-1
Type
conf
DOI
10.1109/ICMV.2009.23
Filename
5381138
Link To Document