DocumentCode
3109536
Title
Toward interactive scene walkthroughs from images
Author
Seitz, Steven M.
Author_Institution
Microsoft Res., Redmond, WA, USA
fYear
1998
fDate
35798
Firstpage
14
Lastpage
19
Abstract
Interactive walkthrough applications require rendering an observed scene from a continuous range of target viewpoints. Toward this end, a novel approach is introduced that processes a set of input images to produce photorealistic scene reprojections over a wide range of viewpoints. This is achieved by (1) acquiring calibrated input images that are distributed throughout a target range of viewpoints to be modeled, and (2) computing a 3D reconstruction that is consistent in projection with all of the input images. The method avoids image correspondence problems by working in a discretized scene space whose voxels are traversed in a fixed visibility ordering. This strategy takes full account of occlusions and enables reconstructions of panoramic scenes. Promising initial results are presented for a room walkthrough
Keywords
image reconstruction; rendering (computer graphics); virtual reality; 3D reconstruction; fixed visibility ordering; interactive scene walkthroughs; panoramic scenes; rendering; room walkthrough; scene reprojections; target viewpoints; Ambient intelligence; Gold; Layout; Rendering (computer graphics); Shape; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision for Virtual Reality Based Human Communications, 1998. Proceedings., 1998 IEEE and ATR Workshop on
Conference_Location
Bombay
Print_ISBN
0-8186-8283-3
Type
conf
DOI
10.1109/CVVRHC.1998.660366
Filename
660366
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