DocumentCode
3110434
Title
3D Graphics Performance Scaling and Workload Decomposition and Analysis
Author
Sibai, Fadi N.
Author_Institution
UAE Univ., Al Ain
fYear
2007
fDate
11-13 July 2007
Firstpage
604
Lastpage
609
Abstract
With stunning visual effects, 3DMarkreg emerged as the leading PC benchmark for 3D gaming performance. Its tests are at the cutting edge of consumer graphics and push the limit of 3D rendering with spectacular scenes, and state of the art lighting techniques. The benchmark scores help quickly differentiate the platforms with state of the art graphic cards and processors from those with older components. In this paper, we analyze the scaling of the 3DMarkreg05 benchmark with CPU frequency, number of CPUs, number of CPUs, and number of threads supported by the hardware. We also characterize the benchmark´s workload. The results reveal that the benchmark scales well indicating that 3D games if implemented with multiple Physics and AI threads should show good scaling too on multi-CPU and multi-GPU platforms. The characterization results reveal the close dependence of 3D graphics applications on the memory subsystem ´s performance.
Keywords
computer games; multi-threading; rendering (computer graphics); 3D gaming; 3D graphics rendering; multithreading; workload decomposition; Benchmark testing; Frequency; Graphics; Hardware; Layout; Performance analysis; Physics; Rendering (computer graphics); Visual effects; Yarn;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Information Science, 2007. ICIS 2007. 6th IEEE/ACIS International Conference on
Conference_Location
Melbourne, Qld.
Print_ISBN
0-7695-2841-4
Type
conf
DOI
10.1109/ICIS.2007.3
Filename
4276448
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