DocumentCode :
3110466
Title :
Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions
Author :
Noordin, Syazwan ; Ahmad, Wan Fatimah Wan
Author_Institution :
Dept. of Comput. & Inf. Sci., Univ. Teknol. PETRONAS, Tronoh, Malaysia
fYear :
2011
fDate :
19-20 Sept. 2011
Firstpage :
1
Lastpage :
3
Abstract :
There are various tools used in today´s learning and teaching process. One of the tools which are widely used in Malaysian educational system since the implementation of Teaching Science and Mathematics in English (PPSMI) is the multimedia courseware. Based on the survey done with a group of form four and form five students regarding Lines and Planes in 3-Dimensions topic, the responses from the students were very positive towards the idea for this courseware and they had suggested the future courseware to include games as the module of learning.
Keywords :
computational geometry; computer games; courseware; knowledge management; multimedia computing; teaching; English; Malaysian educational system; knowledge transfer module; learning game; learning process; mathematics teaching; multimedia courseware; science teaching; teaching process; Computers; Courseware; Encyclopedias; Games; Industries; Knowledge transfer; Multimedia communication; Courseware; game; knowledge transfer; lines and planes; multimedia courseware;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
National Postgraduate Conference (NPC), 2011
Conference_Location :
Kuala Lumpur
Print_ISBN :
978-1-4577-1882-3
Type :
conf
DOI :
10.1109/NatPC.2011.6136270
Filename :
6136270
Link To Document :
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