• DocumentCode
    3111546
  • Title

    Finding colluders in card games

  • Author

    Vallvè-Guionnet, C.

  • Author_Institution
    Dept Enginyeria Informatica i Matematiques, Univ. Rovira i Virgili, Tarragona, Spain
  • Volume
    2
  • fYear
    2005
  • fDate
    4-6 April 2005
  • Firstpage
    774
  • Abstract
    In card games, two or more players can act as colluders: they exchange information in order to collectively win the game. Electronic games (e-gaming) are supposed to be played under secure e-gaming protocols. Hence some tricks cannot be performed: card exchange, knowledge of opponent cards without their consent, shuffling and dealing the deck for one´s own benefit, etc. Therefore, if two or more players collude, all they can do is exchange information. In the real world, other players can usually discover such colluders but, in a virtual world, colluders can use several ways to collude: cellular phones, instant messaging software,... they could even be seating next to each other while playing. In this paper, several methods to detect collusion in virtual card games are described.
  • Keywords
    computer games; security of data; cellular phones; colluders; electronic games; information exchange; instant messaging software; secure e-gaming protocols; virtual card games; Cellular phones; Games; Humans; Information security; Information technology; Internet; Protocols; collusions; gambling; gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: Coding and Computing, 2005. ITCC 2005. International Conference on
  • Print_ISBN
    0-7695-2315-3
  • Type

    conf

  • DOI
    10.1109/ITCC.2005.153
  • Filename
    1425245